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Mobile Screen-based User Interface Design Guideline for Panoramic VR in Shopping Scene

2021-09-06

Xinyi Wang, Cheng Xue, Tongxin Sun, Jingyi Liu, and Xinyi Fu*. 2021. the 23rd International Conference on Mobile Human-Computer Interaction (MobileHCI '21). Association for Computing Machinery, New York, NY, USA, Article 34, 1–14.

Xinyi Wang, Cheng Xue, Tongxin Sun, Jingyi Liu, and Xinyi Fu*. 2021. Mobile Screen-based User Interface Design Guideline for Panoramic VR in Shopping Scene. the 23rd International Conference on Mobile Human-Computer Interaction (MobileHCI '21). Association for Computing Machinery, New York, NY, USA, Article 34, 1–14. DOI:https://doi.org/10.1145/3447526.3472055


Abstract

The pandemic has shifted people’s shopping behavior towards online resources. Mobile screen-based panoramic virtual reality (VR) appears to be a promising form for future online shopping. However, the existing user interface (UI) design of panoramic VR shopping needs more natural interactions based on a rational standard design guideline. In this article, we first conducted a heuristic study to compare six representative virtual store apps. This revealed a gap between users’ requirements and the current design attempts. Thus, a UI design guideline for panoramic VR in the shopping scene was presented. Then, we conducted a verification study with a demo optimized according to our design guideline. Both user experience and interactive efficiency improved as a result of the design guideline. Our design guidelines and discoveries derived from user studies provided references for the design, development, and potential use of dynamic panoramic VR in shopping scene.

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